LIBREria.org's
Free Culture
by
Lawrence Lessig

by
Lawrence Lessig
|
US, NOW
Commonsense is with the copyright warriors because the debate so
far has been framed at the extremes--as a grand either/or: either property
or anarchy, either total control or artists won't be paid. If that really
is the choice, then the warriors should win.
The mistake here is the error of the excluded middle. There are extremes
in this debate, but the extremes are not all that there is. There
are those who believe in maximal copyright--"All Rights Reserved"--
and those who reject copyright--"No Rights Reserved." The "All
Rights Reserved" sorts believe that you should ask permission before
you "use" a copyrighted work in any way. The "No Rights Reserved"
sorts believe you should be able to do with content as you wish, regardless
of whether you have permission or not.
When the Internet was first born, its initial architecture effectively
tilted in the "no rights reserved" direction. Content could be copied
perfectly and cheaply; rights could not easily be controlled. Thus, regardless
of anyone's desire, the effective regime of copyright under the
original design of the Internet was "no rights reserved." Content was
"taken" regardless of the rights. Any rights were effectively unprotected.
This initial character produced a reaction (opposite, but not quite
equal) by copyright owners. That reaction has been the topic of this
book. Through legislation, litigation, and changes to the network's
design, copyright holders have been able to change the essential character
of the environment of the original Internet. If the original architecture
made the effective default "no rights reserved," the future
architecture will make the effective default "all rights reserved." The architecture
and law that surround the Internet's design will increasingly
produce an environment where all use of content requires permission. The "cut and paste" world that defines the Internet today will become
a "get permission to cut and paste" world that is a creator's nightmare.
What's needed is a way to say something in the middle--neither "all
rights reserved" nor "no rights reserved" but "some rights reserved"--
and thus a way to respect copyrights but enable creators to free content
as they see fit. In other words, we need a way to restore a set of freedoms
that we could just take for granted before.
Rebuilding Freedoms Previously Presumed: Examples
If you step back from the battle I've been describing here, you will recognize
this problem from other contexts. Think about privacy. Before
the Internet, most of us didn't have to worry much about data about
our lives that we broadcast to the world. If you walked into a bookstore
and browsed through some of the works of Karl Marx, you didn't need
to worry about explaining your browsing habits to your neighbors or
boss. The "privacy" of your browsing habits was assured.
What made it assured?
Well,if we think in terms of the modalities I described in chapter
10, your privacy was assured because of an inefficient architecture for
gathering data and hence a market constraint (cost) on anyone who
wanted to gather that data. If you were a suspected spy for North Korea, working for the CIA, no doubt your privacy would not be assured. But that's because the CIA would (we hope) find it valuable enough to
spend the thousands required to track you. But for most of us (again, we can hope), spying doesn't pay. The highly inefficient architecture of
real space means we all enjoy a fairly robust amount of privacy. That
privacy is guaranteed to us by friction. Not by law (there is no law protecting
"privacy" in public places), and in many places, not by norms
(snooping and gossip are just fun), but instead, by the costs that friction
imposes on anyone who would want to spy.
Enter the Internet, where the cost of tracking browsing in particular
has become quite tiny. If you're a customer at Amazon, then as you
browse the pages, Amazon collects the data about what you've looked
at. You know this because at the side of the page, there's a list of "recently
viewed" pages. Now, because of the architecture of the Net and
the function of cookies on the Net, it is easier to collect the data than
not. The friction has disappeared, and hence any "privacy" protected by
the friction disappears, too.
Amazon, of course, is not the problem. But we might begin to
worry about libraries. If you're one of those crazy lefties who thinks that
people should have the "right" to browse in a library without the government
knowing which books you look at (I'm one of those lefties, too), then this change in the technology of monitoring might concern
you. If it becomes simple to gather and sort who does what in electronic
spaces, then the friction-induced privacy of yesterday disappears.
It is this reality that explains the push of many to define "privacy"
on the Internet. It is the recognition that technology can remove what
friction before gave us that leads many to push for laws to do what friction
did.[1] And whether you're in favor of those laws or not, it is the pattern
that is important here. We must take affirmative steps to secure a
kind of freedom that was passively provided before. A change in technology
now forces those who believe in privacy to affirmatively act
where, before, privacy was given by default.
A similar story could be told about the birth of the free software
movement. When computers with software were first made available
commercially, the software--both the source code and the binaries--
was free. You couldn't run a program written for a Data General machine
on an IBM machine, so Data General and IBM didn't care much
about controlling their software.
That was the world Richard Stallman was born into, and while he
was a researcher at MIT, he grew to love the community that developed
when one was free to explore and tinker with the software that
ran on machines. Being a smart sort himself, and a talented programmer, Stallman grew to depend upon the freedom to add to or modify
other people's work.
In an academic setting, at least, that's not a terribly radical idea. In
a math department, anyone would be free to tinker with a proof that
someone offered. If you thought you had a better way to prove a theorem, you could take what someone else did and change it. In a classics
department, if you believed a colleague's translation of a recently discovered
text was flawed, you were free to improve it. Thus, to Stallman, it seemed obvious that you should be free to tinker with and improve
the code that ran a machine. This, too, was knowledge. Why shouldn't
it be open for criticism like anything else?
No one answered that question. Instead, the architecture of revenue
for computing changed. As it became possible to import programs
from one system to another, it became economically attractive (at least
in the view of some) to hide the code of your program. So, too, as companies
started selling peripherals for mainframe systems. If I could just
take your printer driver and copy it, then that would make it easier for
me to sell a printer to the market than it was for you.
Thus, the practice of proprietary code began to spread, and by the
early 1980s, Stallman found himself surrounded by proprietary code. The world of free software had been erased by a change in the economics
of computing. And as he believed, if he did nothing about it, then the freedom to change and share software would be fundamentally
weakened.
Therefore, in 1984, Stallman began a project to build a free operating
system, so that at least a strain of free software would survive. That
was the birth of the GNU project, into which Linus Torvalds's "Linux"
kernel was added to produce the GNU/Linux operating system.
Stallman's technique was to use copyright law to build a world of
software that must be kept free. Software licensed under the Free Software
Foundation's GPL cannot be modified and distributed unless the
source code for that software is made available as well. Thus, anyone
building upon GPL'd software would have to make their buildings free
as well. This would assure, Stallman believed, that an ecology of code
would develop that remained free for others to build upon. His fundamental
goal was freedom; innovative creative code was a byproduct.
Stallman was thus doing for software what privacy advocates now
do for privacy. He was seeking a way to rebuild a kind of freedom that
was taken for granted before. Through the affirmative use of licenses
that bind copyrighted code, Stallman was affirmatively reclaiming a
space where free software would survive. He was actively protecting
what before had been passively guaranteed.
Finally, consider a very recent example that more directly resonates
with the story of this book. This is the shift in the way academic and
scientific journals are produced.
As digital technologies develop, it is becoming obvious to many
that printing thousands of copies of journals every month and sending
them to libraries is perhaps not the most efficient way to distribute
knowledge. Instead, journals are increasingly becoming electronic, and
libraries and their users are given access to these electronic journals
through password-protected sites. Something similar to this has been
happening in law for almost thirty years: Lexis and Westlaw have had
electronic versions of case reports available to subscribers to their service. Although a Supreme Court opinion is not copyrighted, and anyone
is free to go to a library and read it, Lexis and Westlaw are also free
to charge users for the privilege of gaining access to that Supreme
Court opinion through their respective services.
There's nothing wrong in general with this, and indeed, the ability
to charge for access to even public domain materials is a good incentive
for people to develop new and innovative ways to spread knowledge. The law has agreed, which is why Lexis and Westlaw have been allowed
to flourish. And if there's nothing wrong with selling the public
domain, then there could be nothing wrong, in principle, with selling
access to material that is not in the public domain.
But what if the only way to get access to social and scientific data
was through proprietary services? What if no one had the ability to
browse this data except by paying for a subscription?
As many are beginning to notice, this is increasingly the reality with
scientific journals. When these journals were distributed in paper form, libraries could make the journals available to anyone who had access to
the library. Thus, patients with cancer could become cancer experts because
the library gave them access. Or patients trying to understand
the risks of a certain treatment could research those risks by reading all
available articles about that treatment. This freedom was therefore a
function of the institution of libraries (norms) and the technology of
paper journals (architecture)--namely, that it was very hard to control
access to a paper journal.
As journals become electronic, however, the publishers are demanding
that libraries not give the general public access to the journals. This
means that the freedoms provided by print journals in public libraries
begin to disappear. Thus, as with privacy and with software, a changing
technology and market shrink a freedom taken for granted before.
This shrinking freedom has led many to take affirmative steps to
restore the freedom that has been lost. The Public Library of Science
(PLoS), for example, is a nonprofit corporation dedicated to making
scientific research available to anyone with a Web connection. Authors
of scientific work submit that work to the Public Library of Science. That work is then subject to peer review. If accepted, the work is then
deposited in a public, electronic archive and made permanently available
for free. PLoS also sells a print version of its work, but the copyright
for the print journal does not inhibit the right of anyone to
redistribute the work for free.
This is one of many such efforts to restore a freedom taken for
granted before, but now threatened by changing technology and markets. There's no doubt that this alternative competes with the traditional
publishers and their efforts to make money from the exclusive
distribution of content. But competition in our tradition is presumptively
a good--especially when it helps spread knowledge and science.
Rebuilding Free Culture: One Idea
The same strategy could be applied to culture, as a response to the increasing
control effected through law and technology.
Enter the Creative Commons. The Creative Commons is a nonprofit
corporation established in Massachusetts, but with its home at
Stanford University. Its aim is to build a layer of reasonable copyright
on top of the extremes that now reign. It does this by making it easy for
people to build upon other people's work, by making it simple for creators
to express the freedom for others to take and build upon their
work. Simple tags, tied to human-readable descriptions, tied to bulletproof
licenses, make this possible.
Simple--which means without a middleman, or without a lawyer. By developing a free set of licenses that people can attach to their
content, Creative Commons aims to mark a range of content that
can easily, and reliably, be built upon. These tags are then linked to
machine-readable versions of the license that enable computers automatically
to identify content that can easily be shared. These three expressions together--a legal license, a human-readable description, and
machine-readable tags--constitute a Creative Commons license. A
Creative Commons license constitutes a grant of freedom to anyone
who accesses the license, and more importantly, an expression of the
ideal that the person associated with the license believes in something
different than the "All" or "No" extremes. Content is marked with the
CC mark, which does not mean that copyright is waived, but that certain
freedoms are given.
These freedoms are beyond the freedoms promised by fair use. Their
precise contours depend upon the choices the creator makes. The creator
can choose a license that permits any use, so long as attribution is
given. She can choose a license that permits only noncommercial use. She can choose a license that permits any use so long as the same freedoms
are given to other uses ("share and share alike"). Or any use so
long as no derivative use is made. Or any use at all within developing
nations. Or any sampling use, so long as full copies are not made. Or
lastly, any educational use.
These choices thus establish a range of freedoms beyond the default
of copyright law. They also enable freedoms that go beyond traditional
fair use. And most importantly, they express these freedoms in a way
that subsequent users can use and rely upon without the need to hire a
lawyer. Creative Commons thus aims to build a layer of content, governed
by a layer of reasonable copyright law, that others can build
upon. Voluntary choice of individuals and creators will make this content
available. And that content will in turn enable us to rebuild a public
domain.
This is just one project among many within the Creative Commons. And of course, Creative Commons is not the only organization
pursuing such freedoms. But the point that distinguishes the Creative
Commons from many is that we are not interested only in talking
about a public domain or in getting legislators to help build a public
domain. Our aim is to build a movement of consumers and producers
of content ("content conducers," as attorney Mia Garlick calls them)
who help build the public domain and, by their work, demonstrate the
importance of the public domain to other creativity.
The aim is not to fight the "All Rights Reserved" sorts. The aim is
to complement them. The problems that the law creates for us as a culture
are produced by insane and unintended consequences of laws
written centuries ago, applied to a technology that only Jefferson could
have imagined. The rules may well have made sense against a background
of technologies from centuries ago, but they do not make sense
against the background of digital technologies. New rules--with different
freedoms, expressed in ways so that humans without lawyers can
use them--are needed. Creative Commons gives people a way effectively
to begin to build those rules.
Why would creators participate in giving up total control? Some
participate to better spread their content. Cory Doctorow, for example, is a science fiction author. His first novel, Down and Out in the Magic
Kingdom, was released on-line and for free, under a Creative Commons
license, on the same day that it went on sale in bookstores.
Why would a publisher ever agree to this? I suspect his publisher
reasoned like this: There are two groups of people out there: (1) those
who will buy Cory's book whether or not it's on the Internet, and (2)
those who may never hear of Cory's book, if it isn't made available for
free on the Internet. Some part of (1) will download Cory's book instead
of buying it. Call them bad-(1)s. Some part of (2) will download
Cory's book, like it, and then decide to buy it. Call them (2)-goods. If there are more (2)-goods than bad-(1)s, the strategy of releasing
Cory's book free on-line will probably increase sales of Cory's book.
Indeed, the experience of his publisher clearly supports that conclusion. The book's first printing was exhausted months before the
publisher had expected. This first novel of a science fiction author was
a total success.
The idea that free content might increase the value of nonfree content
was confirmed by the experience of another author. Peter Wayner, who wrote a book about the free software movement titled Free for All, made an electronic version of his book free on-line under a Creative
Commons license after the book went out of print. He then monitored
used book store prices for the book. As predicted, as the number of
downloads increased, the used book price for his book increased, as
well.
These are examples of using the Commons to better spread proprietary
content. I believe that is a wonderful and common use of the
Commons. There are others who use Creative Commons licenses for
other reasons. Many who use the "sampling license" do so because anything
else would be hypocritical. The sampling license says that others
are free, for commercial or noncommercial purposes, to sample content
from the licensed work; they are just not free to make full copies of the
licensed work available to others. This is consistent with their own
art--they, too, sample from others. Because the legal costs of sampling
are so high (Walter Leaphart, manager of the rap group Public Enemy, which was born sampling the music of others, has stated that he does
not "allow" Public Enemy to sample anymore, because the legal costs
are so high[2]), these artists release into the creative environment content
that others can build upon, so that their form of creativity might grow.
Finally, there are many who mark their content with a Creative
Commons license just because they want to express to others the importance
of balance in this debate. If you just go along with the system
as it is, you are effectively saying you believe in the "All Rights Reserved"
model. Good for you, but many do not. Many believe that however appropriate
that rule is for Hollywood and freaks, it is not an appropriate
description of how most creators view the rights associated with their
content. The Creative Commons license expresses this notion of "Some
Rights Reserved," and gives many the chance to say it to others.
In the first six months of the Creative Commons experiment, over
1 million objects were licensed with these free-culture licenses. The next
step is partnerships with middleware content providers to help them
build into their technologies simple ways for users to mark their content
with Creative Commons freedoms. Then the next step is to watch and
celebrate creators who build content based upon content set free.
These are first steps to rebuilding a public domain. They are not
mere arguments; they are action. Building a public domain is the first
step to showing people how important that domain is to creativity and
innovation. Creative Commons relies upon voluntary steps to achieve
this rebuilding. They will lead to a world in which more than voluntary
steps are possible.
Creative Commons is just one example of voluntary efforts by individuals
and creators to change the mix of rights that now govern the
creative field. The project does not compete with copyright; it complements
it. Its aim is not to defeat the rights of authors, but to make it
easier for authors and creators to exercise their rights more flexibly and
cheaply. That difference, we believe, will enable creativity to spread
more easily.
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